PC Vs Console Gaming

In the gaming world, there are several options to choose from when it comes to the platform the game is being played on. There are PC games, and there are console games. The difference lies within the way the game is played.

Gaming is literally a lifestyle choice so each person prefers a slightly different approach when it comes to the way they play a game. Some like computer games, because computers allow them to customize the way they play the game along with certain tweaks in visual details and controls.

Consoles don’t demand that you make such tweaks, since they’re built with only games in mind. So when a game comes out and it’s destined for PlayStation, then, if you own such a console, you’re certain you can play that game.

But when a game comes out and it’s made for PCs, then you have to check on what the system requirements that game has in order to be played properly. Since games rely heavily on the specs, or hardware of the “console” they’re run, for PC users this would mean there’s a constant struggle to stay ahead of the gaming developer world and build or purchase the ultimate gaming computer.

In certain cases, it’s a lot easier to escape this struggle by purchasing a console and not having to worry if your system meets the necessary minimum hardware in order to run a game.

The downside to consoles is, in my opinion, the lack of precision in movements and control. For instance, if you were to play a shooter game or FPS for short, it would be really hard to aim at the opponents using a game pad.

On the other hand, when using a computer, it’s really easy to aim using your mouse at the opponents since you can fine tune the mouse sensitivity and actually get the mouse to work at what speed you require.

Some peripherals allow you to adjust that sensitivity right in the gaming environment and those are called gaming peripherals. These are built only with PCs in mind.

Consoles on the other hand have developed in recent years to create a more engaging environment for the player.

We have seen a lot of new advancements in this area from the Wii remote, allowing you to physically “swing” a golf club, or in the Kinect world, actually detecting your body movements to interact in the gaming world. This means that a console user might get a bit more exercise than a regular PC gamer.

Also, there are certain games which might not work on consoles, like strategy games. These games rely heavily on the use of a computer mouse for unit selection and issuing commands.

There are a lot of advantages to PC gaming as well as console gaming, and there are specific games that can be played on both platforms, without the possibility of moving from one type to the other. It’s a matter of level of engagement or immersion that each gamer requires that he get from the game itself.

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Is The Popularity of Console Games Likely to Fade Away?

Over the last few years, there has been a stalled growth in console games with the highest console games revenues having been recorded in 2009. In 2009, the total sales of console games were a staggering $13,626 million compared to $8,910 million PC games sales the same year. However, since 2009, console games began decreasing in sales while PC games increased. Currently, consoles are still popular and with the introduction of the R4 ds cards, these devices have been converted into multimedia gadgets.

One of the reasons why consoles have performed well in the past is because they are portable. People carry with them these devices when they move from one place to another. Compared to a PC or laptop, consoles are far much lighter and users have enjoyed playing games in whichever place they are whether in offices, travelling or on a vacation.

In the first quarter of 2011, the sales growth of these game devices reached a low of $8,009 million and in this same period, PC games grew to $11,575 million. The abrupt shift from console to PC games has been associated with the processing speed of these portable devices. Consoles have been cited to have less sufficient processing capacity to enable high definition- HD graphic picture, which users want to view when they play their games.

The game players want to get the most satisfying experience when they are playing games from their consoles. However, this has partly been impaired because these devices have been designed with less processing speed. The higher the processing power of the device, the better it is able to display the high definition graphics and pictures.

This is one area where consoles have been overwhelmed by the PC, since personal computers have been designed with much higher processing capacity. Nonetheless, there seems to be a “tug of war” between these portable game devices and the PCs because manufacturers of consoles have embarked on major technological advancements.

Today, with your console devices, you can use it as a multimedia streaming gadget. Some of these devices have been designed with inbuilt cameras, which can take 3D photos. Users are no longer limited to using their handheld game devices for sole purpose of playing games. You can use the gadgets to make Skype calls meaning that business people and individuals who would like to communicate via Skype can do so conveniently.

In addition, users can also watch movies and enjoy their favorite online TV shows. Since the devices are internet enabled, they can be used for email communication and any online applications such as browsing through websites. With such qualities, it is becoming clear that consoles have advanced significantly and can now compete effectively with PC devices not only in games playing but also in other multimedia functions and internet access.

Because consoles devices do not have a lot of storage memory capacity, a user can use r4 card to store his or her content such as music, movies and other downloadable materials. When the card is installed in a console, it ensures that the handheld device is able to accommodate as much content as possible. This enhances the user experience and could see many people continue using console game playing devices.

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